Sensitivity converter for 19 FPS games
Pick your game, sensitivity and DPI: AimPro calculates the sensitivity that keeps exactly the same mouse distance for a full turn (cm/360) in the target game.
How sensitivity conversion works
Every game turns the camera by a fixed angle per mouse "count" at sensitivity 1: its yaw (0.022° in CS2, 0.07° in Valorant). To keep the same feel, you keep the same mouse distance for a full turn, the cm/360:
cm/360 = 360 ÷ (yaw × sens × DPI) × 2.54
At the same DPI, the target sensitivity is: target sens = source sens × source yaw ÷ target yaw. If you also change DPI, multiply again by old DPI ÷ new DPI.
eDPI (sens × DPI) only compares players within the same game; cm/360 compares across every game.
Most requested conversions
- CS2 : CS2 → Valorant, CS2 → Apex, CS2 → OW2, CS2 → Fortnite, CS2 → R6, CS2 → Marvel Rivals, CS2 → CoD
- Valorant : Valorant → CS2, Valorant → Apex, Valorant → OW2, Valorant → Fortnite, Valorant → R6, Valorant → Marvel Rivals, Valorant → CoD
- Apex Legends : Apex → CS2, Apex → Valorant, Apex → Fortnite, Apex → CoD, Apex → OW2
- Overwatch 2 : OW2 → CS2, OW2 → Valorant, OW2 → Marvel Rivals, OW2 → Apex
- Fortnite : Fortnite → CS2, Fortnite → Valorant, Fortnite → Apex
- Rainbow Six Siege : R6 → CS2, R6 → Valorant
- Marvel Rivals : Marvel Rivals → CS2, Marvel Rivals → Valorant, Marvel Rivals → OW2
- Call of Duty : CoD → Apex, CoD → CS2, CoD → Valorant
Yaw values for 19 games
| Game | Yaw (° per count at sens 1) | Note |
|---|---|---|
| Counter-Strike 2 | 0.022 | |
| Valorant | 0.07 | |
| Rainbow Six Siege | 0.00572958 | multiplier 0.02 |
| Overwatch 2 | 0.0066 | |
| Marvel Rivals | 0.017453 | |
| Team Fortress 2 | 0.022 | |
| Deadlock | 0.022 | Sources disagree: 0.022 (1:1 with CS2, majority) or 0.044. |
| Apex Legends | 0.022 | |
| Fortnite | 0.005555 | per 1% of the slider |
| Call of Duty (BO6/BO7, Warzone) | 0.0066 | |
| The Finals | 0.001 | Sources disagree: 0.001 or 0.0066. |
| Battlefield 6 | variable | non-linear formula: 0.00173623 × sens + 0.00231498 |
| Destiny 2 | 0.0066 | |
| Rust | 0.11247 | |
| Quake Champions / Live | 0.022 | |
| Titanfall 2 | 0.022 | |
| Garry's Mod / Half-Life 2 | 0.022 | |
| KovaaK's (CS2 scale) | 0.022 | |
| Aim Lab (Valorant scale) | 0.07 |
Values cross-checked in November 2026 across several public converters (senslab.pro, ultimatemove.eu, game-sens.jor.dev, hangon.live, aimhub.gg). Fortnite: yaw per 1% of the slider.
What conversion does not fix
Conversion covers unzoomed aim (hipfire). Aim-down-sights (ADS) or scope sensitivity and field of view (FOV) have their own settings in each game: keep their defaults at first, then tune them while training.
An exact conversion is a starting point: your aim also adapts to game speed and target size. The sensitivity finder measures the sens you actually perform best with.