Overwatch 2 to Marvel Rivals sensitivity converter
Multiply your Overwatch 2 sensitivity by 0.3782 (or divide it by 2.644) to get your Marvel Rivals sensitivity, at the same DPI. Example: 6.5 in OW2 = 2.46 in Marvel Rivals.
Common values
| OW2 sens | Marvel Rivals sens | cm/360 at 400 DPI | cm/360 at 800 DPI | cm/360 at 1600 DPI |
|---|---|---|---|---|
| 12 | 4.54 | 28.9 | 14.4 | 7.2 |
| 8.7 | 3.29 | 39.8 | 19.9 | 10 |
| 6.9 | 2.61 | 50.2 | 25.1 | 12.5 |
| 5.8 | 2.19 | 59.7 | 29.9 | 14.9 |
| 4.9 | 1.85 | 70.7 | 35.3 | 17.7 |
| 4.3 | 1.63 | 80.5 | 40.3 | 20.1 |
| 3.8 | 1.44 | 91.1 | 45.6 | 22.8 |
| 3.5 | 1.32 | 99 | 49.5 | 24.7 |
| 2.9 | 1.1 | 119.4 | 59.7 | 29.9 |
| 2.5 | 0.95 | 138.5 | 69.3 | 34.6 |
Same DPI in both games. Source values are rounded; the target sens is calculated from the rounded value.
Overwatch 2 pro sensitivities converted
Across 19 Overwatch 2 pros tracked by AimPro, the median is 26.6 cm/360 (median eDPI 5200). At 800 DPI, that is 2.46 in Marvel Rivals.
Good to know
- Overwatch 2 yaw: 0.0066° per count; Marvel Rivals yaw: 0.017453°.
- Overwatch 2 uses the same yaw as Call of Duty and Destiny 2 (0.0066).
- Marvel Rivals: yaw measured at π/180, about 0.01745° per count.
- Conversion covers unzoomed aim; ADS and scope sensitivity are set separately.
Reverse conversion: Marvel Rivals to Overwatch 2 Full converter (19 games)
Other conversions
OW2 → CS2 OW2 → Valorant CS2 → Marvel Rivals Valorant → Marvel Rivals OW2 → Apex