Marvel Rivals to Valorant sensitivity converter
Multiply your Marvel Rivals sensitivity by 0.2493 (or divide it by 4.011) to get your Valorant sensitivity, at the same DPI. Example: 1.6 in Marvel Rivals = 0.399 in Valorant.
Common values
| Marvel Rivals sens | Valorant sens | cm/360 at 400 DPI | cm/360 at 800 DPI | cm/360 at 1600 DPI |
|---|---|---|---|---|
| 4.4 | 1.097 | 29.8 | 14.9 | 7.4 |
| 3.3 | 0.823 | 39.7 | 19.8 | 9.9 |
| 2.6 | 0.648 | 50.4 | 25.2 | 12.6 |
| 2.2 | 0.549 | 59.5 | 29.8 | 14.9 |
| 1.9 | 0.474 | 68.9 | 34.5 | 17.2 |
| 1.6 | 0.399 | 81.9 | 40.9 | 20.5 |
| 1.5 | 0.374 | 87.3 | 43.7 | 21.8 |
| 1.3 | 0.324 | 100.8 | 50.4 | 25.2 |
| 1.1 | 0.274 | 119.1 | 59.5 | 29.8 |
| 0.94 | 0.234 | 139.3 | 69.7 | 34.8 |
Same DPI in both games. Source values are rounded; the target sens is calculated from the rounded value.
Good to know
- Marvel Rivals yaw: 0.017453° per count; Valorant yaw: 0.07°.
- Marvel Rivals: yaw measured at π/180, about 0.01745° per count.
- Valorant: scoped (zoom) sensitivity is set separately, 1 by default.
- Conversion covers unzoomed aim; ADS and scope sensitivity are set separately.
Reverse conversion: Valorant to Marvel Rivals Full converter (19 games)
Other conversions
CS2 → Valorant Apex → Valorant OW2 → Valorant Fortnite → Valorant R6 → Valorant Marvel Rivals → CS2 Marvel Rivals → OW2 CoD → Valorant